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What if you could have more subscription revenue without paid ads – and never had to beg investors again?
This is where gamification starts.
The core of my work
Most founders put more money into sales and marketing first. But usually the features aren't built around people – and anyone who tries the product without buying simply isn't getting a real problem solved. What actually drives people is described by Yu-kai Chou's Octalysis framework.
Every feature in your product serves one of them – or none.
Once you know which drive works on your users, you stop building on a hunch.
We look at your product, how people use it and where you want to go – then design the gamification system that fits.
Result: A clear plan and a prioritised gamification strategy
We build the mechanics that matter, test them quickly with real users and iterate on the data.
Result: Validated mechanics that show an effect
We scale it, turn it into a system and anchor gamification in your product and your team.
Result: Lasting growth through playful systems
Live workshops
In my interactive workshops we work hands-on on your real challenges – with methods that are fun and still deliver.
No fluff. Just doing.
What I learn there goes straight back into the work with founders.
If you want to become a REAL leader, you need FlightRoom.
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Haushelden – when nothing happens without mum
It drove my wife mad that the kids were only ever gaming. Haushelden came out of it.
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Client story
Founder of HYC, a B2C nutrition app
Problem
Dr Friedrich Fröbel came to me as a first-time founder at the early stage. He didn't know how to reach more testers, or whether and when his product could scale.
Goal
His goal was to validate the product and win his first paying customer.
Solution
With Lucian Katzbach's help, Dr Friedrich Fröbel got past the fog and finally won a paying user. Today he feels like a confident CEO.
I had hit a roadblock and could see plenty of paths ahead – just not which one was right. Since we started working together, the way forward has become much clearer.
Let's talk in a free intro call about your product, your goals and what gamification could do for you.
A bit about me
For years I built products that were technical masterpieces. And people were still gone after two weeks.
For a long time I thought I was missing one more feature. Wrong. What was missing was a reason to open the thing again tomorrow.
Since I understood that, things run differently. My scrum team overtook the market leader, one marketing channel grew from four figures to seven – without anybody grinding harder.
That's exactly where I start with founders today.