Lucian Katzbach
Lucian Katzbach in conversation at the meeting table, a brick wall with sticky notes behind him A sticky note reading: playful systems, real results
Gamification for tech founders

More active users, without howling pets

What if you could have more subscription revenue without paid ads – and never had to beg investors again?

  • More tractionActivation that actually lands
  • More retentionPlayful loops that keep people coming back
  • More loveProduct moments people talk about
Fancy a two-minute look?

Sound familiar?

This is where gamification starts.

  • People try your product – and never come back If the first visit doesn't show them what they get out of it, they're gone.
  • Heavy use at first, then a slow fade Without a reason to return, usage quietly dies down.
  • Features nobody uses Well built doesn't mean anyone understands what it's for.
  • Winning new users keeps getting more expensive People who stay cost you nothing extra. That's the cheapest way to grow.
  • Your product feels „okay“ Useful is good. Indispensable is better.

The core of my work

Most founders put more money into sales and marketing first. But usually the features aren't built around people – and anyone who tries the product without buying simply isn't getting a real problem solved. What actually drives people is described by Yu-kai Chou's Octalysis framework.

The Octalysis framework as an octagon with its eight core drives

Every feature in your product serves one of them – or none.

  1. 1Meaning – being part of something bigger
  2. 2Progress – visibly getting somewhere
  3. 3Creativity – try something and get an answer right away
  4. 4Ownership – building something that is yours
  5. 5Social influence – role models, competition, belonging
  6. 6Scarcity – what isn't always available becomes worth more
  7. 7Curiosity – surprise holds attention
  8. 8Loss aversion – that one explains itself, doesn't it?

Once you know which drive works on your users, you stop building on a hunch.

My three-phase programme for measurable impact

1

Diagnose & design

We look at your product, how people use it and where you want to go – then design the gamification system that fits.

  • User & market analysis
  • Motivation & loop design
  • Quick-win roadmap

Result: A clear plan and a prioritised gamification strategy

2

Build & validate

We build the mechanics that matter, test them quickly with real users and iterate on the data.

  • Ship MVP mechanics
  • Experiments & A/B tests
  • Data-driven tuning

Result: Validated mechanics that show an effect

3

Scale & systemise

We scale it, turn it into a system and anchor gamification in your product and your team.

  • Feature integration & scaling
  • Team enablement
  • Long-term roadmap

Result: Lasting growth through playful systems

Live workshops

Build together.
Learn together.
Win together.

In my interactive workshops we work hands-on on your real challenges – with methods that are fun and still deliver.

  • Hands-on & interactive
  • For founders & teams
  • Online or on site

No fluff. Just doing.

Lucian Katzbach at the flipchart explaining the loop of trigger, action, variable reward and investment while the team listens
  • Gets the right people moving at the right moment.With a nudge, a reward and visible progress.
  • Turns trying it once into a habit.Recurring routines, levels and quests keep people moving.
  • Makes your product worth more.Users become fans – and fans bring new users along.
  • Moves the numbers that matter.More people who start, stay, pay and recommend you.

What I learn there goes straight back into the work with founders.

FlightRoom FlightRoom – steering your team while on holiday? FlightRoom home page

If you want to become a REAL leader, you need FlightRoom.

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Haushelden – when nothing happens without mum Haushelden home page

It drove my wife mad that the kids were only ever gaming. Haushelden came out of it.

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Dr Friedrich Fröbel on video about working together The video loads from YouTube only when you click

Client story

Dr. Friedrich Fröbel

Founder of HYC, a B2C nutrition app

Problem

Dr Friedrich Fröbel came to me as a first-time founder at the early stage. He didn't know how to reach more testers, or whether and when his product could scale.

Goal

His goal was to validate the product and win his first paying customer.

Solution

With Lucian Katzbach's help, Dr Friedrich Fröbel got past the fog and finally won a paying user. Today he feels like a confident CEO.

I had hit a roadblock and could see plenty of paths ahead – just not which one was right. Since we started working together, the way forward has become much clearer.

Still counting the ad money you burned?

Let's talk in a free intro call about your product, your goals and what gamification could do for you.

  • 30 minutes of clarity
  • A read on your specific situation
  • No strings attached
Book a free intro call Looking forward to meeting you! – Lucian