Lucian Katzbach

Team & agility

Flight Room – the team game for clear communication and collaboration

Lucian Katzbach Gamification designer & startup coach
Published
5 minReading time
A team at the Flight Room board, with colleagues joining remotely in the background and the round's result showing reaction time, open work and team effectAI

A round under pressure: the team at the board, on the wall the running radio calls between product owner, Scrum Master, developer and testerAI

Why play Flight Room?

Why play Flight Room: stress as the moment of truth, beside it goal focus, team coordination and user effect in per centAI
Stressful situations show how strong a team really is.

The Flight Room role-play simulates a critical phase of flight in which the team has to solve a complex problem together — no external events, but a strong focus on internal coordination and responsibility.

What are you training?

  • Communication under pressure: All players speak at the same time and have to agree on who takes the floor when. That way you practise keeping an overview in hectic situations and still sending clear messages.
  • Understanding roles and working together: Captain and co-pilot carry the responsibility together, while the flight engineer works out an understanding of the problem and its solution step by step through dice rolls. The tower supports with clear hints. Every role has an important function in the team. That simulates the different role dynamics of everyday work.
  • Improvisation and decision making: With no external events the game concentrates on the dynamics inside the team. You learn to act flexibly and creatively — especially when unexpected situations arise.
  • Patience and working step by step: The flight engineer's marker mechanic shows that solutions often do not come at once but have to be reached in small steps. It is much like real sprint situations with errors in the effort estimate. The goal still has to be reached, though — otherwise the plane "crashes".
  • Trust and taking responsibility: The team feels how important it is to listen to one another, look out for one another and share responsibility in order to come through together.

This game is a safe space for trying out patterns of communication and developing a culture in which challenges are taken on together — an ability that gets you further not only in the Flight Room but in real everyday work.

Flight Room — the simple trial version with the Asiana Airlines 214 scenario

The four roles in the game: captain for mission and decisions, co-pilot for navigation, board engineer for pattern recognition and tower for overview and supportAI
This simplified version of the FlightRoom is perfect for anyone who wants to try the scenario once — with no preparation, no tools and no long instructions.

👉 Start the scenario online and click on "Asiana Airlines 214":

https://flightroom.io/

-> UPDATE: FlightRoom is now available as a product for teams, with a free team-event mode!

All you need is 3–4 players, a six-sided die, pen and paper — and a little courage to improvise.

What you can achieve in this training:

A team experience that welds people together and shows up your team dynamics in moments of uncertainty. This is not about winning but about how you play together.

Roles:

  • Captain
  • Co-pilot
  • Flight engineer
  • Tower

How it plays:

  • All players speak at the same time and have to work out among themselves who speaks when — there is no fixed order.
  • The captain and co-pilot are responsible for solving the problem before they can land. Spoiler: a go-around is not possible, because fuel is limited.
  • The flight engineer analyses the problem and solves it with dice and markers (see below).
  • The tower supports by improvising "from the ground"
  • There are no external events or dice rolls apart from the flight engineer's analysis and solution mechanic.

The flight engineer's job:

Every 30 seconds they analyse the problem with a 1d6 roll:

  • 1-3: 1 analysis marker
  • 4-5: 2 analysis markers
  • 6: 3 analysis markers

In total they need 4 analysis markers to complete the analysis.

Then they roll for the solution with the same distribution, to collect 4 solution markers.

Only once 4 solution markers are collected does the problem count as solved.

The role of the game master (optional):

  • The game master makes sure the team does not stall or get bored.
  • They respond to improvisation from the captain and co-pilot and keep the game flowing.

Have fun trying it out!

A round in play: the team at the board with cards, figures and the running evaluationAI
This game is an ideal way in to take communication, collaboration and decision making in your team to a new level — little effort, big effect.

Why I do not see gamification as a gimmick

Gamification as a working instrument: the game produces measurable change in the team rather than mere ice-breakingAI
The FlightRoom is one example of how game mechanics can make complex dynamics tangible and train responsibility, trust and real teamwork in the process. But Gamification does not end for me with playful team formats.

I develop gamification in order to shape behaviour deliberately and make lasting user success possible — not only in teams but in digital products too. My focus is on human-centred designthat enables users to reach their goals, feel progress and stay with it.

That is where the real value arises — for users as much as for companies.

When digital products lead users systematically to success, motivation, Retention and ultimately revenue all rise. I work with psychological principles such as the Core Drives from the Octalysis framework of my friend Yu-Kai Chou — because features alone are not enough. What counts is how they are experienced.

A different kind of retrospective: how the FlightRoom sets new impulses

Retrospective at the whiteboard: communication, responsibility and decisions on sticky notes, below them the question of what the team takes away so the next sprint goes betterAI
A FlightRoom scenario is especially useful in agile teamsthat work with Scrum, Kanban or SAFe — it makes typical communication patterns visible, for example in stressful situations, with unclear role allocation, missing coordination or when the sprint goal is at risk.

Tips for your team event:

Notes on how a team event with the Flight Room runsAI
  • Use the FlightRoom for example as an ice-breaker in retrospectives, to reflect together on how you communicate and decide under pressure.
  • Play it before a planning session, if you feel your coordination has been falling short lately.
  • After the game, run a short meta-reflection round: who had which information? Who took responsibility? What helped us find a solution together?
  • During the game, watch for typical Scrum role patterns: who takes responsibility like a Product Owner? Who provides structure like a Scrum Master? Who acts like a cross-functional development team?
  • Use the game to build empathy for other roles in the team — that too is a key to better team dynamics day to day.

The FlightRoom takes little preparation and is an easily accessible team event for agile teams, one that achieves more than many meetings. Give it a try — and if you notice how much potential is in it, get in touch for the next level.

If not now, when?

If not now, when: mission, current situation and next step side by side, beside them the change between two roundsAI
Many teams work cleanly on the technical side — and still fail at communication when it really matters. The FlightRoom makes these dynamics something you can feel, without wagging a finger. And that is exactly where its power lies: what teams feel here changes their behaviour — lastingly.
If you want your team not only to work together better but also to decide more boldly, communicate more clearly and take real responsibility, then now is the right moment for a test flight.

The Flight Room for SCRUM teams: more team spirit for remote agile teams — without external trainers or Zoom coffee mornings — this is how your team learns it

More about the FlightRoom for remote agile teams

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